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King of Feathers
- STR
- 25 (+7)
- DEX
- 10 (+0)
- CON
- 19 (+4)
- INT
- 2 (-4)
- WIS
- 12 (+1)
- CHA
- 9 (-1)
The King of Feathers can see invisible creatures and objects as if they were visible.
If the King of Feathers fails a saving throw, it can choose to succeed instead.
The King of Feathers's innate spellcasting ability is Wisdom. It can innately cast the following spell, requiring no material components:
At will: misty step
Actions
The King of Feathers makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the tyrannosaurus can't bite another target.
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
The King of Feathers exhales a swarm of insects (wasps) that forms in a space within 20 feet of it. The swarm acts as an ally of the King of Feathers and takes its turn immediately after it. The swarm disperses after 1 minute. It can't use the Summon Swarm action while it is grappling a creature with its jaws.
Find this creature in the encounter builder

Source: Tomb of Annihilation, p. 106 - Licenses and attribution