Knight of the Black Sword

Medium Humanoid (Any Race), Lawful Evil

STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Dark Devotion.

The fanatic has advantage on saving throws against being charmed or frightened.

Icy Doom.

When the cultist dies, its corpse freezes for 9 days, during which time it can't be thawed, harmed by fire, animated, or raised from the dead.

Spellcasting.

The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

Level 1 (4 slots): command, inflict wounds, shield of faith

Level 2 (3 slots): hold person, spiritual weapon

Actions

Multiattack.

The fanatic makes two melee attacks.

Dagger.

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

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Knight of the Black Sword

Source: Icewind Dale: Rime of the Frostmaiden, p. 259 - Licenses and attribution