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Koalinth
- STR
- 13 (+1)
- DEX
- 11 (+0)
- CON
- 12 (+1)
- INT
- 11 (+0)
- WIS
- 10 (+0)
- CHA
- 11 (+0)
Amphibious.
The koalinth can breathe air and water.
Martial Advantage.
Once per turn, the koalinth can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the koalinth that isn't incapacitated.
Actions
Trident.
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Find this creature in the encounter builder

Source: Ghosts of Saltmarsh, p. 239 - Licenses and attribution