Koalinth

Medium Humanoid (Goblinoid), Lawful Evil

STR
13 (+1)
DEX
11 (+0)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
11 (+0)
Amphibious.

The koalinth can breathe air and water.

Martial Advantage.

Once per turn, the koalinth can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the koalinth that isn't incapacitated.

Actions

Trident.

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Find this creature in the encounter builder

Koalinth

Source: Ghosts of Saltmarsh, p. 239 - Licenses and attribution