Koh Tam

Medium Humanoid, Lawful Neutral

STR
16 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
19 (+4)
WIS
20 (+5)
CHA
15 (+2)
Spellcasting.

Koh Tam casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 17):

At will: False Life, Gentle Repose, Lesser Restoration, Protection from Evil and Good, Speak with Dead

1/day each: Antilife Shell, Blight, Death Ward, Dispel Evil and Good, Greater Restoration, Raise Dead, Regenerate, Revivify, Spiritual Weapon

Actions

Arbiter's Touch.

Melee Spell Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) radiant damage.

Judgement.

Koh Tam judges a creature within 60 feet of him. The target must succeed on a DC 17 Wisdom saving throw or take 50 (10d8 + 5) radiant damage. If the target had fewer hit points than their maximum prior to this attack, the creature takes 70 (10d12 + 5) radiant damage instead.

Arbiter's Light (Recharge 4-6).

Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 70 (10d12 + 5) radiant damage, and the target has the blinded condition until the start of Koh Tam's next turn.

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Koh Tam

Source: Chains of Asmodeus, p. 265 - Licenses and attribution