Kol'daan

Medium Humanoid (Troglodyte), Chaotic Evil

STR
14 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Chameleon Skin.

Kol'daan has advantage on Dexterity (Stealth) checks made to hide.

Stench.

Any creature other than a troglodyte that starts its turn within 5 feet of Kol'daan must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour.

Sunlight Sensitivity.

While in sunlight, Kol'daan has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.

Kol'daan makes three attacks: one with its bite and two with its claws or sparring sword.

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Claw.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Sparring Sword.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 2) bludgeoning damage.

Find this creature in the encounter builder

Kol'daan

Source: Waterdeep: Dungeon of the Mad Mage, p. 155 - Licenses and attribution