Lamia

Large Monstrosity, Chaotic Evil

STR
16 (+3)
DEX
13 (+1)
CON
15 (+2)
INT
14 (+2)
WIS
15 (+2)
CHA
16 (+3)
Innate Spellcasting.

The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.

At will: disguise self (any humanoid form), major image

1/day: geas

3/day each: charm person, mirror image, scrying, suggestion

Actions

Multiattack.

The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.

Claws.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.

Dagger.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Intoxicating Touch.

Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.

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Lamia

Source: Monster Manual (2014), p. 201 - Licenses and attribution