Lamia

Large Fiend, Chaotic Evil

STR
16 (+3)
DEX
13 (+1)
CON
15 (+2)
INT
14 (+2)
WIS
15 (+2)
CHA
16 (+3)
Spellcasting.

The lamia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):

At will: Disguise Self (can appear as a Large or Medium biped), Minor Illusion

1/day each: Geas, Major Image, Scrying

Actions

Multiattack.

The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.

Claw.

Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.

Corrupting Touch.

Wisdom Saving Throw: DC 13, one creature the lamia can see within 5 feet. Failure: 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.

Bonus Actions

Leap.

The lamia jumps up to 30 feet by spending 10 feet of movement.

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Lamia

Source: Monster Manual (2025), p. 192 - Licenses and attribution