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Lemure
- STR
- 10 (+0)
- DEX
- 5 (-3)
- CON
- 11 (+0)
- INT
- 1 (-5)
- WIS
- 11 (+0)
- CHA
- 3 (-4)
Devil's Sight.
Magical darkness doesn't impede the lemure's darkvision.
Hellish Rejuvenation.
A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.
Actions
Fist.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Find this creature in the encounter builder

Source: Monster Manual (2014), p. 76 - Licenses and attribution