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Lemure
- STR
- 10 (+0)
- DEX
- 5 (-3)
- CON
- 11 (+0)
- INT
- 1 (-5)
- WIS
- 11 (+0)
- CHA
- 3 (-4)
Hellish Restoration.
If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Actions
Vile Slime.
Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.
Find this creature in the encounter builder

Source: Monster Manual (2025), p. 194 - Licenses and attribution