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Light Devourer
- STR
- 18 (+4)
- DEX
- 18 (+4)
- CON
- 18 (+4)
- INT
- 2 (-4)
- WIS
- 10 (+0)
- CHA
- 3 (-4)
If the light devourer spends any part of its turn in an area of bright light or is subjected to radiant damage, it radiates dim light in a 10-foot radius for 1 hour.
The light devourer can breathe only underwater.
Actions
The light devourer makes two Bite attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 21 (5d6 + 4) piercing damage, or radiant damage if the light devourer is radiating light (see Light Absorption).
Bonus Actions
If the light devourer is radiating light (see Light Absorption), it releases the light stored in its body in a 20-foot-radius sphere centered on itself, then ceases to radiate light. Each creature in the sphere must make a DC 15 Constitution saving throw, taking 24 (7d6) radiant damage on a failed saving throw, or half as much damage on a successful one.
Find this creature in the encounter builder

Source: Critical Role: Call of the Netherdeep, p. 200 - Licenses and attribution