Linvala

Large Celestial, Lawful Good

STR
24 (+7)
DEX
20 (+5)
CON
24 (+7)
INT
19 (+4)
WIS
22 (+6)
CHA
25 (+7)
Angelic Weapons.

Linvala's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).

Divine Awareness.

Linvala knows if it hears a lie.

Magic Resistance.

Linvala has advantage on saving throws against spells and other magical effects.

Innate Spellcasting.

Linvala's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:

At will: detect evil and good, invisibility (self only)

3/day each: blade barrier, dispel evil and good, flame strike, raise dead

1/day each: commune, control weather, insect plague

Actions

Multiattack.

Linvala makes two melee attacks.

Greatsword.

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.

Healing Touch (4/Day).

Linvala touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Find this creature in the encounter builder

Linvala

Source: Plane Shift: Zendikar, p. 21 - Licenses and attribution