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Lion
- STR
- 17 (+3)
- DEX
- 15 (+2)
- CON
- 11 (+0)
- INT
- 3 (-4)
- WIS
- 12 (+1)
- CHA
- 8 (-1)
Pack Tactics.
The lion has Advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Running Leap.
With a 10-foot running start, the lion can Long Jump up to 25 feet.
Actions
Multiattack.
The lion makes two Rend attacks. It can replace one attack with a use of Roar.
Rend.
Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.
Roar.
Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion's next turn.
Find this creature in the encounter builder

Source: Monster Manual (2025), p. 364 - Licenses and attribution