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Living Bigby's Hand
- STR
- 26 (+8)
- DEX
- 10 (+0)
- CON
- 20 (+5)
- INT
- 1 (-5)
- WIS
- 10 (+0)
- CHA
- 1 (-5)
The living spell has advantage on saving throws against spells and other magical effects.
The living spell doesn't require air, food, drink, or sleep.
Actions
Melee Spell Attack: +10 to hit, reach 5 ft., one target. Hit: 26 (4d8 + 8) force damage. If the target is a Large or smaller creature, the living spell can move it up to 5 feet and move with it, without provoking opportunity attacks.
The living spell attempts to grab a Huge or smaller creature within 5 feet of it. The target must succeed on a DC 15 Dexterity saving throw or be grappled (escape DC 15). Until the grapple ends, the target takes 15 (2d6 + 8) bludgeoning damage at the start of each of its turns. The living spell can grapple only one creature at a time and can't use Force Fist until the grapple ends.
Find this creature in the encounter builder

Source: Icewind Dale: Rime of the Frostmaiden, p. 298 - Licenses and attribution