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Living Blade of Disaster
- STR
- 10 (+0)
- DEX
- 16 (+3)
- CON
- 19 (+4)
- INT
- 6 (-2)
- WIS
- 10 (+0)
- CHA
- 3 (-4)
Magic Resistance.
The living spell has advantage on saving throws against spells and other magical effects.
Unfettered.
The living spell can move through any barrier, even a wall of magical force.
Unusual Nature.
The living spell doesn't require air, food, drink, or sleep.
Actions
Force Blade.
Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 26 (4d12) force damage, unless the living spell rolled an 18 or higher on the d20 for the attack, in which case the attack is a critical hit that deals 78 (12d12) force damage instead.
Reactions
Preemptive Strike.
The living spell makes a melee attack against a creature that starts its turn within 5 feet of the living spell.
Find this creature in the encounter builder

Source: Icewind Dale: Rime of the Frostmaiden, p. 299 - Licenses and attribution