Lizardfolk Geomancer

Medium Elemental, Neutral

STR
15 (+2)
DEX
10 (+0)
CON
13 (+1)
INT
10 (+0)
WIS
15 (+2)
CHA
8 (-1)
Spellcasting.

The lizardfolk casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 12):

At will: Elementalism

1/day each: Meld into Stone, Speak with Plants, Spike Growth

Actions

Multiattack.

The lizardfolk makes two Earth Burst attacks.

Earth Burst.

Melee or Ranged Attack Roll: +4, reach 5 ft. or range 60 ft. Hit: 9 (2d6 + 2) Bludgeoning damage.

Hail of Stone (Recharge 5-6).

Constitution Saving Throw: DC 12, each creature in a 20-foot-radius, 40-foot-high Cylinder centered on a point the lizardfolk can see within 60 feet. Failure: 15 (6d4) Bludgeoning damage, and the target has the Prone condition. Success: Half damage only.

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Lizardfolk Geomancer

Source: Monster Manual (2025), p. 197 - Licenses and attribution