Lizardfolk Subchief

Medium Humanoid (Lizardfolk), Neutral

STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
12 (+1)
Hold Breath.

The subchief can hold its breath for 15 minutes.

Spellcasting.

The subchief is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, spare the dying, thaumaturgy

Level 1 (4 slots): command, guiding bolt, purify food and drink

Level 2 (3 slots): hold person, lesser restoration, silence

Level 3 (2 slots): bestow curse, dispel magic

Actions

Tooth Dagger.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Jaws of Semuanya (Recharge 5-6).

The subchief invokes the primal magic of Semuanya, summoning a spectral maw around a target it can see within 60 feet of it. The target must make a DC 13 Dexterity saving throw, taking 22 (5d8) piercing damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw is also frightened until the end of its next turn.

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Lizardfolk Subchief

Source: Ghosts of Saltmarsh, p. 242 - Licenses and attribution