Lizardfolk

Medium Humanoid (Lizardfolk), Neutral

STR
15 (+2)
DEX
10 (+0)
CON
13 (+1)
INT
7 (-2)
WIS
12 (+1)
CHA
7 (-2)
Hold Breath.

The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack.

The lizardfolk makes two melee attacks, each one with a different weapon.

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Heavy Club.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Javelin.

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spiked Shield.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Find this creature in the encounter builder

Lizardfolk

Source: Monster Manual (2014), p. 204 - Licenses and attribution