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Lizardfolk
- STR
- 15 (+2)
- DEX
- 10 (+0)
- CON
- 13 (+1)
- INT
- 7 (-2)
- WIS
- 12 (+1)
- CHA
- 7 (-2)
Hold Breath.
The lizardfolk can hold its breath for 15 minutes.
Actions
Multiattack.
The lizardfolk makes two melee attacks, each one with a different weapon.
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Heavy Club.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Javelin.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spiked Shield.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Find this creature in the encounter builder

Source: Monster Manual (2014), p. 204 - Licenses and attribution