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Loading Rig
- STR
- 18 (+4)
- DEX
- 11 (+0)
- CON
- 13 (+1)
- INT
- 1 (-5)
- WIS
- 3 (-4)
- CHA
- 1 (-5)
Antimagic Susceptibility.
The rig is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the rig must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Unstable.
If the rig takes damage, it must succeed on a DC 10 Constitution saving throw or be incapacitated with a speed of 0 until a creature activates it with a successful DC 10 Intelligence (Arcana) check made as an action.
Actions
Multiattack.
The armor makes two melee attacks.
Slam.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
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Source: Krenko's Way, p. 170 - Licenses and attribution