Locathah Hunter

Medium Humanoid (Locathah), Neutral

STR
13 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
14 (+2)
CHA
11 (+0)
Leviathan Will.

The hunter has advantage on saving throws against spells and effects that control its actions.

Limited Amphibiousness.

The hunter can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Actions

Multiattack.

The hunter makes two attacks with its envenomed crossbow.

Envenomed Crossbow.

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 11 (2d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.

Club.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

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Locathah Hunter

Source: Ghosts of Saltmarsh, p. 243 - Licenses and attribution