Locathah

Medium Humanoid (Locathah), Neutral

STR
13 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
11 (+0)
Leviathan Will.

The locathah has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.

Limited Amphibiousness.

The locathah can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Actions

Multiattack.

The locathah makes two melee attacks with its spear.

Spear.

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands.

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Locathah

Source: Ghosts of Saltmarsh, p. 243 - Licenses and attribution