Lords' Alliance Guard

Medium Humanoid (Dwarf), Chaotic Good

STR
14 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Dwarven Resilience.

The guard has advantage on saving throws against poison.

Actions

Halberd.

Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.

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Lords' Alliance Guard

Source: Out of the Abyss, p. 131 - Licenses and attribution