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Lorehold Apprentice
- STR
- 10 (+0)
- DEX
- 14 (+2)
- CON
- 13 (+1)
- INT
- 15 (+2)
- WIS
- 12 (+1)
- CHA
- 11 (+0)
The apprentice casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 12):
At will: guidance, light
1/day each: comprehend languages, locate object, mage armor
Actions
Melee Spell Attack: +4 to hit, reach 30 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage plus 9 (2d8) thunder damage.
Thundering golden energy erupts around a creature the apprentice can see within 90 feet of it. The creature must make a DC 12 Constitution saving throw, taking 33 (6d10) thunder damage on a failed save, or half as much damage on a successful one. A Construct has disadvantage on the saving throw.
Reactions
When another creature within 60 feet of the apprentice misses a target with an attack roll, the apprentice magically enables the attacker to reroll the attack roll. It must use the new roll.
Find this creature in the encounter builder

Source: Strixhaven: A Curriculum of Chaos, p. 197 - Licenses and attribution