Lorehold Apprentice

Small or Medium Humanoid (Wizard), Any Alignment

STR
10 (+0)
DEX
14 (+2)
CON
13 (+1)
INT
15 (+2)
WIS
12 (+1)
CHA
11 (+0)
Spellcasting.

The apprentice casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 12):

At will: guidance, light

1/day each: comprehend languages, locate object, mage armor

Actions

Scroll Bash.

Melee Spell Attack: +4 to hit, reach 30 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage plus 9 (2d8) thunder damage.

Reduce to Memory (Recharge 6).

Thundering golden energy erupts around a creature the apprentice can see within 90 feet of it. The creature must make a DC 12 Constitution saving throw, taking 33 (6d10) thunder damage on a failed save, or half as much damage on a successful one. A Construct has disadvantage on the saving throw.

Reactions

Learn from the Past (2/Day).

When another creature within 60 feet of the apprentice misses a target with an attack roll, the apprentice magically enables the attacker to reroll the attack roll. It must use the new roll.

Find this creature in the encounter builder

Lorehold Apprentice

Source: Strixhaven: A Curriculum of Chaos, p. 197 - Licenses and attribution