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Lorehold Pledgemage
- STR
- 10 (+0)
- DEX
- 16 (+3)
- CON
- 13 (+1)
- INT
- 17 (+3)
- WIS
- 12 (+1)
- CHA
- 11 (+0)
The pledgemage casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13):
At will: guidance, light
2/day each: comprehend languages, locate object
1/day each: mage armor, speak with dead, stone shape
Actions
The pledgemage makes two Scroll Bash attacks.
Melee Spell Attack: +5 to hit, reach 30 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage plus 9 (2d8) thunder damage.
Thundering golden energy erupts around a creature the pledgemage can see within 90 feet of it. The creature must make a DC 13 Constitution saving throw, taking 44 (8d10) thunder damage on a failed save, or half as much damage on a successful one. A Construct has disadvantage on the saving throw.
Bonus Actions
The pledgemage chooses a point within 30 feet of itself, shunting the minds of nearby creatures out of this moment in time. Each creature in a 10-foot-radius sphere centered on that point must succeed on a DC 13 Wisdom saving throw or be incapacitated until the end of the pledgemage's next turn.
Reactions
When another creature within 60 feet of the pledgemage misses a target with an attack roll, the pledgemage magically enables the attacker to reroll the attack roll. It must use the new roll.
Find this creature in the encounter builder

Source: Strixhaven: A Curriculum of Chaos, p. 197 - Licenses and attribution