Lorehold Pledgemage

Small or Medium Humanoid (Wizard), Any Alignment

STR
10 (+0)
DEX
16 (+3)
CON
13 (+1)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Spellcasting.

The pledgemage casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13):

At will: guidance, light

2/day each: comprehend languages, locate object

1/day each: mage armor, speak with dead, stone shape

Actions

Multiattack.

The pledgemage makes two Scroll Bash attacks.

Scroll Bash.

Melee Spell Attack: +5 to hit, reach 30 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage plus 9 (2d8) thunder damage.

Reduce to Memory (Recharge 5-6).

Thundering golden energy erupts around a creature the pledgemage can see within 90 feet of it. The creature must make a DC 13 Constitution saving throw, taking 44 (8d10) thunder damage on a failed save, or half as much damage on a successful one. A Construct has disadvantage on the saving throw.

Bonus Actions

Chronal Break (1/Day).

The pledgemage chooses a point within 30 feet of itself, shunting the minds of nearby creatures out of this moment in time. Each creature in a 10-foot-radius sphere centered on that point must succeed on a DC 13 Wisdom saving throw or be incapacitated until the end of the pledgemage's next turn.

Reactions

Learn from the Past (2/Day).

When another creature within 60 feet of the pledgemage misses a target with an attack roll, the pledgemage magically enables the attacker to reroll the attack roll. It must use the new roll.

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Lorehold Pledgemage

Source: Strixhaven: A Curriculum of Chaos, p. 197 - Licenses and attribution