Lothar

Medium Humanoid (Human), Lawful Neutral

STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
11 (+0)
WIS
10 (+0)
CHA
10 (+0)
Mimicry.

Lothar can mimic simple sounds he has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 15 Wisdom (Insight) check.

Spellcasting.

Lothar casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):

At will: blade ward, eldritch blast, message

1/day each: bane, charm person, daylight, faerie fire, fear, misty step, plane shift

Actions

Multiattack (Humanoid or Hybrid Form Only).

Lothar makes three Greataxe attacks.

Greataxe (Humanoid or Hybrid Form Only).

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage, 14 (1d12 + 8) while in a rage.

Beak (Raven or Hybrid Form Only).

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1 piercing damage in raven form, or 6 (1d4 + 4) piercing damage in hybrid form. If the target is Humanoid, it must succeed on a DC 15 Constitution saving throw or be cursed with wereraven lycanthropy.

Change Shape.

Lothar can use his action to polymorph into a raven-humanoid hybrid, or into a Small raven, or back into his true form, which is Humanoid. His statistics, other than his size, are the same in each form. Any equipment he is wearing or carrying isn't transformed. Lothar reverts to his true form if he dies.

Bonus Actions

Rage.

Lothar rages for 1 minute. During his rage he has advantage on Strength checks and Strength saving throws. He gains a +4 bonus to damage while he is in a rage. He has resistance to bludgeoning, piercing, and slashing damage while in a rage. Lothar can't cast spells while in a rage.

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Lothar

Source: Minsc and Boo's Journal of Villainy, p. 80 - Licenses and attribution