Marid

Large Elemental (Genie), Chaotic Neutral

STR
22 (+6)
DEX
12 (+1)
CON
26 (+8)
INT
18 (+4)
WIS
17 (+3)
CHA
18 (+4)
Amphibious.

The marid can breathe air and water.

Elemental Restoration.

If the marid dies outside the Elemental Plane of Water, its body dissolves into brine, and it gains a new body in 1d4 days, reviving with all its Hit Points somewhere on the Plane of Water.

Wishes.

The marid has a 30 percent chance of knowing the Wish spell. If the marid knows it, the marid can cast it only on behalf of a non-genie creature who communicates a wish in a way the marid can understand. If the marid casts the spell for the creature, the marid suffers none of the spell's stress. Once the marid has cast it three times, the marid can't do so again for 365 days.

Spellcasting.

The marid casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16):

At will: Create or Destroy Water, Detect Evil and Good, Detect Magic, Purify Food and Drink

1/day each: Control Water, Gaseous Form, Invisibility, Plane Shift, Tongues

Misty Veil (Recharge 5-6).

The marid casts Fog Cloud, using the same spellcasting ability as Spellcasting.

Actions

Multiattack.

The marid makes three Aquatic Lash attacks.

Aquatic Lash.

Melee Attack Roll: +10, reach 15 ft. Hit: 15 (2d8 + 6) Slashing damage plus 9 (2d8) Cold damage.

Water Jet.

Dexterity Saving Throw: DC 18, each creature in a 60-foot-long, 10-foot-wide Line. Failure: 31 (9d6) Cold damage. If the target is a Huge or smaller creature, it is pushed up to 20 feet straight away from the marid and has the Prone condition. Success: Half damage only.

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Marid

Source: Monster Manual (2025), p. 203 - Licenses and attribution