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Mary Greymalkin
- STR
- 10 (+0)
- DEX
- 12 (+1)
- CON
- 10 (+0)
- INT
- 14 (+2)
- WIS
- 14 (+2)
- CHA
- 15 (+2)
Mary wears Bracers of Defense and a Ring of Protection, and carries a Deck of Several Things
Mary can cause each creature within 10 feet of her to succeed on a DC 12 Wisdom saving throw or become charmed or frightened by her (Mary's choice) until the end of her next turn.
Mary has advantage on saving throws against being charmed, and magic can't put her to sleep.
Mary is a 5th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). She regains her expended spell slots when she finishes a short or long rest. She knows the following warlock spells:
Cantrips (at will): chill touch, eldritch blast, mage hand
Level 3 (3 slots): darkness, hex, hypnotic pattern, misty step, phantasmal force, unseen servant
Actions
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
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Source: Lost Laboratory of Kwalish, p. 41 - Licenses and attribution