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Maude
- STR
- 17 (+3)
- DEX
- 14 (+2)
- CON
- 14 (+2)
- INT
- 11 (+0)
- WIS
- 12 (+1)
- CHA
- 11 (+0)
A melee weapon deals one extra die of its damage when Maude hits with it (included in the attack).
If Maude surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Maude has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.
Actions
Maude makes two melee attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 3) piercing damage.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 3) piercing damage in melee or 5 (1d6 + 3) piercing damage at range.
Find this creature in the encounter builder

Source: NERDS Restoring Harmony: Adventure Together, p. 12 - Licenses and attribution