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Maverick Talent
Fumble- STR
- 8 (-1)
- DEX
- 12 (+1)
- CON
- 14 (+2)
- INT
- 16 (+3)
- WIS
- 12 (+1)
- CHA
- 10 (+0)
In addition to the other powers in this stat block, the maverick can manifest the following powers, using Intelligence as their manifestation ability (power save DC 13):
At will: rewrite, shared thoughts
3/day each: extinguish, sixth sense
1/day each: distant voice, read thoughts
Actions
One creature the maverick can see within 120 feet of them must succeed on a DC 13 Intelligence saving throw or take 19 (3d10 + 3) psychic damage.
The maverick shoots forth a 15-foot cone of pure psionic energy. Each creature in the area must make a DC 13 Intelligence saving throw, taking 14 (4d6) psychic damage on a failed save, or half as much damage on a successful one.
The maverick picks one creature they can see within 120 feet of them. Each creature of the maverick's choice within 30 feet of the target must succeed on a DC 13 Wisdom saving throw or be frightened of the target for 1 minute (save ends at end of turn).
Reactions
When the maverick takes damage, they halve the damage they take.