Maverick Talent

Fumble

Medium Humanoid (Talent), Any Alignment

STR
8 (-1)
DEX
12 (+1)
CON
14 (+2)
INT
16 (+3)
WIS
12 (+1)
CHA
10 (+0)
Powers.

In addition to the other powers in this stat block, the maverick can manifest the following powers, using Intelligence as their manifestation ability (power save DC 13):

At will: rewrite, shared thoughts

3/day each: extinguish, sixth sense

1/day each: distant voice, read thoughts

Actions

Psychic Stab (1st-Order Power).

One creature the maverick can see within 120 feet of them must succeed on a DC 13 Intelligence saving throw or take 19 (3d10 + 3) psychic damage.

Flay (3/Day; 3rd-Order Power).

The maverick shoots forth a 15-foot cone of pure psionic energy. Each creature in the area must make a DC 13 Intelligence saving throw, taking 14 (4d6) psychic damage on a failed save, or half as much damage on a successful one.

Icon of Fear (1/Day; 3rd-Order Power; Concentration).

The maverick picks one creature they can see within 120 feet of them. Each creature of the maverick's choice within 30 feet of the target must succeed on a DC 13 Wisdom saving throw or be frightened of the target for 1 minute (save ends at end of turn).

Reactions

Shock Absorption (3/Day).

When the maverick takes damage, they halve the damage they take.

Find this creature in the encounter builder