Meletian Hoplite

Medium Humanoid, Any Alignment

STR
16 (+3)
DEX
14 (+2)
CON
12 (+1)
INT
16 (+3)
WIS
13 (+1)
CHA
11 (+0)
Spellcasting.

The hoplite is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips (at will): mage hand, minor illusion, ray of frost (see "Actions" below)

Level 1 (4 slots): color spray, expeditious retreat, sleep

Level 2 (2 slots): blur, cloud of daggers, invisibility

Actions

Multiattack.

The hoplite makes three weapon attacks. It can replace one weapon attack with ray of frost.

Spear.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.

Shield Bash.

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Ray of Frost (Cantrip).

Ranged Spell Attack: +5 to hit, range 60 ft., one creature. Hit: 4 (1d8) cold damage, and the target's speed is reduced by 10 feet until the start of the hoplite's next turn.

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Meletian Hoplite

Source: Theros: No Silent Secret, p. 229 - Licenses and attribution