Failed to load data. Try again
Meletian Hoplite
- STR
- 16 (+3)
- DEX
- 14 (+2)
- CON
- 12 (+1)
- INT
- 16 (+3)
- WIS
- 13 (+1)
- CHA
- 11 (+0)
The hoplite is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): mage hand, minor illusion, ray of frost (see "Actions" below)
Level 1 (4 slots): color spray, expeditious retreat, sleep
Level 2 (2 slots): blur, cloud of daggers, invisibility
Actions
The hoplite makes three weapon attacks. It can replace one weapon attack with ray of frost.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Ranged Spell Attack: +5 to hit, range 60 ft., one creature. Hit: 4 (1d8) cold damage, and the target's speed is reduced by 10 feet until the start of the hoplite's next turn.
Find this creature in the encounter builder

Source: Theros: No Silent Secret, p. 229 - Licenses and attribution