Mercenary Envoy

Medium Humanoid

STR
15 (+2)
DEX
15 (+2)
CON
15 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
9 (-1)
Inspired Courage.

The mercenary has advantage on savings throws against being charmed, frightened, grappled, or restrained while within 5 feet of at least one ally.

Martial Advantage.

Once per turn, the mercenary can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the mercenary that isn't incapacitated.

Actions

Multiattack.

The mercenary makes two longsword attacks.

Longsword.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Heavy Crossbow.

Ranged Weapon Attack: +4 to hit, range

100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Find this creature in the encounter builder

Mercenary Envoy

Source: Adventures in the Forgotten Realms: From Cyan Depths, p. 10 - Licenses and attribution