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Mercenary Envoy
- STR
- 15 (+2)
- DEX
- 15 (+2)
- CON
- 15 (+2)
- INT
- 10 (+0)
- WIS
- 12 (+1)
- CHA
- 9 (-1)
Inspired Courage.
The mercenary has advantage on savings throws against being charmed, frightened, grappled, or restrained while within 5 feet of at least one ally.
Martial Advantage.
Once per turn, the mercenary can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the mercenary that isn't incapacitated.
Actions
Multiattack.
The mercenary makes two longsword attacks.
Longsword.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Heavy Crossbow.
Ranged Weapon Attack: +4 to hit, range
100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Find this creature in the encounter builder

Source: Adventures in the Forgotten Realms: From Cyan Depths, p. 10 - Licenses and attribution