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Mercion
- STR
- 15 (+2)
- DEX
- 10 (+0)
- CON
- 9 (-1)
- INT
- 12 (+1)
- WIS
- 17 (+3)
- CHA
- 17 (+3)
Mercion wields a +1 quarterstaff.
Mercion casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
At will: light, spare the dying
1/day: death ward
2/day each: command, create food and water, cure wounds, faerie fire, hold person, revivify
Actions
Mercion makes one Divine Radiance attack and one +1 Quarterstaff attack. She can replace one of these attacks with a use of Spellcasting.
Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 60 ft., one target. Hit: 13 (3d8) radiant damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage when used with two hands.
Mercion creates a magical explosion of fiery radiance centered on a point she can see within 120 feet of her. Each creature in a 20-foot-radius sphere centered on that point must make a DC 13 Dexterity saving throw, taking 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one.
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Source: The Wild Beyond the Witchlight, p. 224 - Licenses and attribution