Mercion

Medium Humanoid (Cleric, Human), Lawful Good

STR
15 (+2)
DEX
10 (+0)
CON
9 (-1)
INT
12 (+1)
WIS
17 (+3)
CHA
17 (+3)
Special Equipment.

Mercion wields a +1 quarterstaff.

Spellcasting.

Mercion casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):

At will: light, spare the dying

1/day: death ward

2/day each: command, create food and water, cure wounds, faerie fire, hold person, revivify

Actions

Multiattack.

Mercion makes one Divine Radiance attack and one +1 Quarterstaff attack. She can replace one of these attacks with a use of Spellcasting.

Divine Radiance.

Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 60 ft., one target. Hit: 13 (3d8) radiant damage.

+1 Quarterstaff.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage when used with two hands.

Radiant Fire (Recharge 5-6).

Mercion creates a magical explosion of fiery radiance centered on a point she can see within 120 feet of her. Each creature in a 20-foot-radius sphere centered on that point must make a DC 13 Dexterity saving throw, taking 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one.

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Mercion

Source: The Wild Beyond the Witchlight, p. 224 - Licenses and attribution