Merfolk Salvager

Medium Humanoid (Merfolk), Neutral

STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
13 (+1)
Amphibious.

The salvager can breathe air and water.

Actions

Multiattack.

The salvager makes two attacks with its coral rapier.

Coral Rapier.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Inject Toxin (2/Day).

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, and the creature must succeed on a DC 12 Constitution saving throw or be paralyzed until the end of its next turn.

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Merfolk Salvager

Source: Ghosts of Saltmarsh, p. 244 - Licenses and attribution