Merrow Shallowpriest

Large Monstrosity, Chaotic Evil

STR
18 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
11 (+0)
WIS
16 (+3)
CHA
9 (-1)
Amphibious.

The merrow can breathe air and water.

Spellcasting.

The merrow is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The merrow has the following druid spells prepared:

Cantrips (at will): druidcraft, minor illusion, shocking grasp

Level 1 (4 slots): cure wounds, fog cloud, thunderwave

Level 2 (3 slots): hold person, mirror image, misty step

Level 3 (3 slots): dispel magic, lightning bolt (see "Actions" below), sleet storm

Actions

Harpoon.

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Medium or smaller creature, the merrow can pull it 10 feet closer.

Lightning Bolt (3rd-Level Spell; Requires a Spell Slot).

The merrow unleashes a stroke of lightning in a line 100 feet long and 5 feet wide. Each creature in the line must make a DC 13 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one.

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Merrow Shallowpriest

Source: Explorer's Guide to Wildemount, p. 294 - Licenses and attribution