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Merrow Shallowpriest
- STR
- 18 (+4)
- DEX
- 14 (+2)
- CON
- 15 (+2)
- INT
- 11 (+0)
- WIS
- 16 (+3)
- CHA
- 9 (-1)
The merrow can breathe air and water.
The merrow is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The merrow has the following druid spells prepared:
Cantrips (at will): druidcraft, minor illusion, shocking grasp
Level 1 (4 slots): cure wounds, fog cloud, thunderwave
Level 2 (3 slots): hold person, mirror image, misty step
Level 3 (3 slots): dispel magic, lightning bolt (see "Actions" below), sleet storm
Actions
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Medium or smaller creature, the merrow can pull it 10 feet closer.
The merrow unleashes a stroke of lightning in a line 100 feet long and 5 feet wide. Each creature in the line must make a DC 13 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one.
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Source: Explorer's Guide to Wildemount, p. 294 - Licenses and attribution