Metamorph Master

Fumble

Medium Humanoid (Talent), Any Alignment

STR
11 (+0)
DEX
16 (+3)
CON
17 (+3)
INT
20 (+5)
WIS
10 (+0)
CHA
10 (+0)
Powers.

In addition to the other powers in this stat block, the metamorph can manifest the following powers, using Intelligence as their manifestation ability (power save DC 17):

At will: minor acceleration, sharpened senses

3/day each: cure ailment, penetrating sight, psionic resilience, read object, sixth sense

1/day each: distant voice, embrace the deep, paragon, the real

Actions

Multiattack.

The metamorph makes two Psionic Bolt attacks.

Dagger.

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Psionic Bolt (1st-Order Power).

rp +9 to hit, range 120 ft., one target. Hit: 14 (4d6) force damage, and if the target is Large or smaller, they are pushed 5 feet away from the metamorph.

Beam Gaze (3/Day; 5th-Order Power).

The metamorph unleashes a sickening beam of force at a creature they can see within 120 feet of them. The target must make a DC 17 Constitution saving throw, taking 38 (7d10) force damage on a failed save, or half as much damage on a successful one. On a failed save, a target also suffers the metamorph's choice of one of the following effects for 1 minute (save ends at end of turn):

  • The target is poisoned.
  • The target's speed is halved, and they can't take reactions.
  • Attack rolls against the target are made with advantage.
Flay (3/Day; 5th-Order Power).

The metamorph shoots forth a 15-foot cone of pure psionic energy. Each creature in the area must make a DC 17 Intelligence saving throw, taking 28 (8d6) psychic damage on a failed save, or half as much damage on a successful one.

Mind Surgeon (3/Day).

The metamorph touches one creature (which can be themself), causing that creature to regain 22 (4d10) hit points, to be cured of all diseases, or to be neutralized of all poisons affecting them (the metamorph's choice).

Steel (1/Day; 6th-Order Power; Concentration).

The metamorph's skin turns into a hard, shiny metal, granting them the following benefits for 10 minutes:

  • They have resistance to bludgeoning, piercing, and slashing damage.
  • Any critical hit against them becomes a normal hit.
  • They can take the Attack action to make up to three unarmed strikes. Each strike is a psionic melee weapon attack that has a +9 bonus to the attack roll and deals 16 (2d10 + 5) bludgeoning damage on a hit.
  • At the start of the metamorph's turn, if they have at least 1 hit point, they regain 10 hit points.

Bonus Actions

Amplify (4th-Order Power).

The metamorph chooses one creature they can see within 30 feet of them. The next time the target hits a creature with a weapon attack within the next minute, the attack deals an extra 3d8 psychic damage.

Find this creature in the encounter builder