Failed to load data. Try again
Metamorph Talent
Fumble- STR
- 10 (+0)
- DEX
- 12 (+1)
- CON
- 14 (+2)
- INT
- 16 (+3)
- WIS
- 10 (+0)
- CHA
- 10 (+0)
In addition to the other powers in this stat block, the metamorph can manifest the following powers, using Intelligence as their manifestation ability (power save DC 13):
At will: minor acceleration, sharpened senses
3/day each: penetrating sight, sixth sense
1/day each: cure ailment, embrace the deep
Actions
The metamorph makes two Psionic Bolt attacks.
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
rp +5 to hit, range 120 ft., one target. Hit: 10 (3d6) force damage, and if the target is Large or smaller, they are pushed 5 feet away from the metamorph.
The metamorph unleashes a sickening beam of force at a creature they can see within 120 feet of them. The target must make a DC 13 Constitution saving throw, taking 16 (3d10) force damage on a failed save, or half as much damage on a successful one. On a failed save, a target also suffers the metamorph's choice of one of the following effects for 1 minute (save ends at end of turn):
- The target is poisoned.
- The target's speed is halved, and they can't take reactions.
- Attack rolls against the target are made with advantage.
The metamorph touches one creature (which can be themself), causing that creature to regain 11 (2d10) hit points, to be cured of all diseases, or to be neutralized of all poisons affecting them (the metamorph's choice).
Bonus Actions
The metamorph chooses one creature they can see within 30 feet of them. The next time the target hits a creature with a weapon attack within the next minute, the attack deals an extra 2d8 psychic damage.