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Mi-Go
- STR
- 20 (+5)
- DEX
- 15 (+2)
- CON
- 16 (+3)
- INT
- 21 (+5)
- WIS
- 15 (+2)
- CHA
- 12 (+1)
The mi-go has Advantage on saving throws against spells and other magical effects.
The mi-go has a silver canister. While holding or carrying the canister, the mi-go can use its Extract Brain action.
The canister has AC 15, HP 40, and Resistance to all damage. The canister breaks if reduced to 0 Hit Points. If the canister is broken, any brains inside it are destroyed. The mi-go can create a new canister after 7 days.
The mi-go casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):
1/day each: Modify Memory, Plane Shift (self only)
Actions
The mi-go makes two Pincer attacks. It can replace one attack with a use of Dazing Ray if available.
Melee Attack Roll: +9, reach 5 ft. Hit: 23 (4d8 + 5) Slashing damage plus 16 (3d10) Acid damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 15) from one of two pincers.
Dexterity Saving Throw: DC 17, one creature the mi-go can see within 60 feet. Failure: 22 (4d10) Lightning damage plus 10 (3d6) Force damage, and the target has the Stunned condition until the end of the mi-go's next turn.
Constitution Saving Throw: DC 17, one creature that is Grappled by the mi-go or that has the Stunned condition. Failure: 77 (14d10) Piercing damage. Success: Half damage. Failure or Success: If this damage reduces the target to 0 Hit Points, the mi-go kills it, removes its brain, and places the brain in its silver canister.
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Source: Ravenloft: The Horrors Within, p. 254 - Licenses and attribution