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Mind Mage
- STR
- 10 (+0)
- DEX
- 14 (+2)
- CON
- 10 (+0)
- INT
- 20 (+5)
- WIS
- 15 (+2)
- CHA
- 16 (+3)
Special Equipment.
The mage wears a spies' murmur (see chapter 5).
Innate Spellcasting (Psionics).
The mage's spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components:
At will: encode thoughts (see chapter 2), friends
3/day each: charm person, detect thoughts, mage armor, sleep, suggestion
1/day each: dominate person, mass suggestion, modify memory
Actions
Dagger.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Find this creature in the encounter builder

Source: Guildmasters' Guide to Ravnica, p. 233 - Licenses and attribution