Mind Mage

Medium Humanoid (Any Race), Neutral Evil

STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
20 (+5)
WIS
15 (+2)
CHA
16 (+3)
Special Equipment.

The mage wears a spies' murmur (see chapter 5).

Innate Spellcasting (Psionics).

The mage's spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components:

At will: encode thoughts (see chapter 2), friends

3/day each: charm person, detect thoughts, mage armor, sleep, suggestion

1/day each: dominate person, mass suggestion, modify memory

Actions

Dagger.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

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Mind Mage

Source: Guildmasters' Guide to Ravnica, p. 233 - Licenses and attribution