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Mind's Eye Matter Smith
- STR
- 10 (+0)
- DEX
- 14 (+2)
- CON
- 14 (+2)
- INT
- 14 (+2)
- WIS
- 14 (+2)
- CHA
- 16 (+3)
The matter smith casts one of the following spells, using Charisma as the spellcasting ability:
At will: mage armor, mage hand, prestidigitation
1/day each: create food and water, fabricate (as an action)
Actions
The matter smith makes two Manifested Force attacks.
Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 10 (2d6 + 3) force damage.
Bonus Actions
The matter smith magically manipulates the energy of the plane of existence it's on to produce one of the following effects (choose one or roll a d4):
- 1-2: Chains.
The matter smith creates spectral bindings around a creature it can see within 30 feet of itself. The target must succeed on a DC 13 Dexterity saving throw or have the restrained condition until the end of its next turn.
- 3-4: Magic Shield.
The matter smith conjures a floating, spectral shield that grants the matter smith a +5 bonus to its AC until the shield disappears at the start of the matter smith's next turn. The first time a creature misses a melee attack roll against the matter smith while the shield is conjured, that creature takes 7 (2d6) force damage.
Find this creature in the encounter builder

Source: Morte's Planar Parade, p. 60 - Licenses and attribution