Miraj Vizann

Medium Humanoid (Genasi), Neutral Evil

STR
12 (+1)
DEX
10 (+0)
CON
17 (+3)
INT
13 (+1)
WIS
11 (+0)
CHA
18 (+4)
Earth Walk.

Moving through difficult terrain made of earth or stone costs Miraj no extra movement.

Innate Spellcasting.

Miraj's innate spellcasting ability is Constitution (spell save DC 14). He can innately cast the following spell, requiring no material components:

1/day: pass without trace

Spellcasting.

Miraj is an 11th-level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He knows the following sorcerer spells:

Cantrips (at will): acid splash, blade ward, friends, light, message, mold earth

Level 1 (4 slots): chromatic orb, mage armor, magic missile

Level 2 (3 slots): Maximilian's earthen grasp, shatter, suggestion

Level 3 (3 slots): counterspell, erupting earth

Level 4 (3 slots): polymorph, stoneskin

Level 5 (2 slots): wall of stone

Level 6 (1 slots): move earth

Actions

Staff.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage when used with two hands.

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Miraj Vizann

Source: Princes of the Apocalypse, p. 198 - Licenses and attribution