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Miraj Vizann
- STR
- 12 (+1)
- DEX
- 10 (+0)
- CON
- 17 (+3)
- INT
- 13 (+1)
- WIS
- 11 (+0)
- CHA
- 18 (+4)
Moving through difficult terrain made of earth or stone costs Miraj no extra movement.
Miraj's innate spellcasting ability is Constitution (spell save DC 14). He can innately cast the following spell, requiring no material components:
1/day: pass without trace
Miraj is an 11th-level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He knows the following sorcerer spells:
Cantrips (at will): acid splash, blade ward, friends, light, message, mold earth
Level 1 (4 slots): chromatic orb, mage armor, magic missile
Level 2 (3 slots): Maximilian's earthen grasp, shatter, suggestion
Level 3 (3 slots): counterspell, erupting earth
Level 4 (3 slots): polymorph, stoneskin
Level 5 (2 slots): wall of stone
Level 6 (1 slots): move earth
Actions
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage when used with two hands.
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Source: Princes of the Apocalypse, p. 198 - Licenses and attribution