Mister Light

Medium Humanoid (Elf, Shadar-kai), Chaotic Good

STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
12 (+1)
WIS
13 (+1)
CHA
17 (+3)
Fey Ancestry.

Light has advantage on saving throws against being charmed, and magic can't put him to sleep.

Special Equipment.

Light carries and is attuned to the Witchlight vane. In Light's hands, the vane is a finesse weapon.

Spellcasting.

While carrying the Witchlight vane, Light casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 13, +5 to hit with spell attacks):

At will: dancing lights, polymorph (after casting, roll a d8; on a roll of 3 or 8, Light can't cast the spell again until the next dawn), ray of frost

Actions

Multiattack.

Light makes two Witchlight vane attacks.

Witchlight Vane.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 4 (1d8) radiant damage.

Bonus Actions

Blessing of the Raven Queen (1/Day).

Light magically teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see. Until the start of his next turn, he appears ghostly and gains resistance to all damage.

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Mister Light

Source: The Wild Beyond the Witchlight, p. 26 - Licenses and attribution