Mister Witch

Medium Humanoid (Elf, Shadar-kai), Chaotic Good

STR
14 (+2)
DEX
11 (+0)
CON
16 (+3)
INT
16 (+3)
WIS
13 (+1)
CHA
14 (+2)
Fey Ancestry.

Witch has advantage on saving throws against being charmed, and magic can't put him to sleep.

Special Equipment.

Witch carries and is attuned to the Witchlight watch.

Spellcasting.

While carrying the Witchlight watch, Witch casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 13, +5 to hit with spell attacks):

At will: fire bolt, invisibility (after casting, roll a d8; on a roll of 3 or 8, Witch can't cast the spell again until the next dawn), message

Actions

Multiattack.

Witch makes two Cane attacks.

Cane.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 6 (1d12) necrotic damage.

Bonus Actions

Blessing of the Raven Queen (1/Day).

Witch magically teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see. Until the start of his next turn, he appears ghostly and gains resistance to all damage.

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Mister Witch

Source: The Wild Beyond the Witchlight, p. 25 - Licenses and attribution