Monastic High Curator

Small or Medium Humanoid (Monk, Wizard), Any Alignment

STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
18 (+4)
WIS
22 (+6)
CHA
17 (+3)
Unarmored Defense.

While the high curator is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Spellcasting.

The high curator casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 18):

At will: detect magic

2/day each: detect thoughts, identify (as an action), scrying (as an action)

Actions

Multiattack.

The high curator makes three Force Strike attacks and uses Brain Burn (if available).

Force Strike.

Melee or Ranged Spell Attack: +10 to hit, reach 5 ft. or range 10 ft., one target. Hit: 17 (2d10 + 6) force damage.

Brain Burn (Recharge 4-6).

The high curator targets up to two creatures it can see within 30 feet of itself. Each target must make a DC 18 Constitution saving throw. On a failed saving throw, the target takes 28 (8d6) psychic damage and can't take reactions until the start of its next turn. On a successful save, the target takes half as much damage and suffers no other effect.

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Monastic High Curator

Source: Critical Role: Call of the Netherdeep, p. 201 - Licenses and attribution