Monastic Infiltrator

Small or Medium Humanoid (Monk), Any Alignment

STR
13 (+1)
DEX
20 (+5)
CON
16 (+3)
INT
15 (+2)
WIS
17 (+3)
CHA
16 (+3)
Guarded Mind.

Spells and other effects can't read the infiltrator's thoughts or determine if the infiltrator is lying. Creatures can communicate telepathically with the infiltrator only if it allows such contact.

Unarmored Defense.

While the infiltrator is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Spellcasting.

The infiltrator casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 14):

At will: disguise self

2/day each: detect thoughts, invisibility

1/day each: dimension door, zone of truth

Actions

Multiattack.

The infiltrator makes three Unarmed Strike attacks.

Unarmed Strike.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) force damage.

Bonus Actions

Cunning Action.

The infiltrator takes the Dash or Disengage action.

Reactions

Retaliating Strike.

When a creature within 5 feet of the infiltrator hits or misses the infiltrator with a melee attack, the infiltrator makes one Unarmed Strike attack against the attacker.

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Monastic Infiltrator

Source: Critical Role: Call of the Netherdeep, p. 202 - Licenses and attribution