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Moonshark
- STR
- 23 (+6)
- DEX
- 11 (+0)
- CON
- 21 (+5)
- INT
- 1 (-5)
- WIS
- 10 (+0)
- CHA
- 5 (-3)
The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
The shark can breathe only underwater.
A character within 5 feet of the shark can use an action to try to dislodge the spear, doing so with a successful DC 13 Strength (Athletics) check. While the spear is lodged in the shark, the shark glows with silvery illumination, shedding bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage. If the shark misses, it can use a bonus action to swim up to 25 feet. This movement doesn't provoke opportunity attacks.
Find this creature in the encounter builder

Source: Critical Role: Call of the Netherdeep, p. 33 - Licenses and attribution