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Mordakhesh
- STR
- 20 (+5)
- DEX
- 16 (+3)
- CON
- 18 (+4)
- INT
- 15 (+2)
- WIS
- 17 (+3)
- CHA
- 20 (+5)
Mordakhesh can't be affected or detected by spells of 6th level or lower unless he wishes to be. Mordakhesh has advantage on saving throws against all other spells and magical effects.
Mordakhesh's spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). Mordakhesh can innately cast the following spells, requiring no material components:
At will: chromatic orb (see "Actions" below), detect thoughts, disguise self
1/day each: banishing smite, destructive wave, fly, mass suggestion, staggering smite, suggestion, true seeing
Actions
Mordakhesh makes three greatsword attacks.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 5 (1d10) force damage.
Ranged Spell Attack: +10 to hit, range 120 ft., one creature. Hit: 13 (3d8) damage of a type chosen by Mordakhesh: acid, cold, fire, lightning, poison, or thunder.
Legendary Actions
Legendary Action Uses: 3. Immediately after another creature’s turn, this creature can expend a use to take one of the following actions; it regains all expended uses at the start of each of its turns.
Mordakhesh makes one weapon attack or casts chromatic orb.
Modakhesh gains resistance to one damage type of his choice—acid, cold, fire, lightning, poison, or thunder—until the start of his next turn.
Mordakhesh targets up to two allies that he can see within 30 feet of him. If a target can see and hear him, the target can make one weapon attack as a reaction and gains advantage on the attack roll.
Find this creature in the encounter builder

Source: Eberron: Rising from the Last War, p. 301 - Licenses and attribution