Mother Lorinda

Medium Fey, Neutral Evil

STR
18 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
13 (+1)
WIS
17 (+3)
CHA
15 (+2)
Amphibious.

Lorinda can breathe air and water.

Darklord Restoration.

If Lorinda dies, she revives with all her Hit Points in 1d10 weeks somewhere in Tepest.

Legendary Resistance (3/Day, or 4/Day in Domain).

If Lorinda fails a saving throw, she can choose to succeed instead.

Mimicry.

Lorinda can mimic noises and animal sounds. A creature that hears the mimicry can tell it is an imitation only with a successful DC 15 Wisdom (Insight) check.

Spellcasting.

Lorinda casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 14, +6 to hit with spell attacks):

At will: Charm Person, Dancing Lights, Disguise Self (24-hour duration), Invisibility (self only, and Lorinda leaves no tracks while Invisible), Minor Illusion, Ray of Sickness (level 3 version)

1/day each: Augury, Blight, Plant Growth, Scrying, Unseen Servant

Overwhelming Presence.

Lorinda casts Slow, using the same spellcasting ability as Spellcasting. Lorinda can't take this action again until the start of her next turn.

Actions

Multiattack.

Lorinda makes two Mother's Brand attacks.

Mother's Brand.

Melee Attack Roll: +7, reach 5 ft. Hit: 8 (1d8 + 4) Bludgeoning damage plus 5 (1d10) Fire damage.

Bonus Actions

Mother's Visage (1/Day).

Lorinda shape-shifts into Mother, a deity revered by the people of Tepest, for 8 hours. Her game statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed.

While in the form of Mother, Lorinda can use Spellcasting to cast Charm Person as a Bonus Action.

Lorinda reverts to her true form if she drops to 50 Hit Points or fewer.

When Lorinda reverts to her true form, each creature in a 30-foot Emanation originating from Lorinda is subjected to the following effect. Wisdom Saving Throw: DC 14 (the target succeeds automatically if it is a Construct or an Undead). Failure: The target has the Frightened condition for 1 minute. While Frightened, the target has Disadvantage on saving throws.

Legendary Actions

Legendary Action Uses: 3. Immediately after another creature’s turn, this creature can expend a use to take one of the following actions; it regains all expended uses at the start of each of its turns.

Brand.

Lorinda teleports to an unoccupied space she can see within 30 feet and can make one Mother's Brand attack.

Regional Effects

Tepest is altered by Lorinda's presence, creating the following effects:

  • Closing the Borders. While in her domain, Mother Lorinda can close or open the borders to Tepest at will. While the borders are closed, a violent storm fills the Mists surrounding Tepest. A creature that enters the Mists for the first time on a turn or starts its turn there must succeed on a DC 15 Strength saving throw or take 2d8 Lightning damage and be pushed up to 30 feet straight toward Tepest. A creature makes this save only once per turn.
  • Mother's Watchers. Creatures that have sacrificed an eye to Mother can take a Magic action and pray to her. When they do so, Lorinda can perceive through the creature's senses as well as her own until the end of the creature's next turn. When perceiving through a creature's senses, Lorinda benefits from any special senses it has.
  • Sun and Storms. While in Tepest, Lorinda can cast Control Weather, requiring no Material components and using the same spellcasting ability as Spellcasting. When casting the spell this way, Lorinda can control the weather within 5 miles of herself, regardless of whether she is inside or outside.

If Lorinda dies, these effects end immediately.

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Mother Lorinda

Source: Ravenloft: The Horrors Within, p. 166 - Licenses and attribution