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Muiral
- STR
- 19 (+4)
- DEX
- 11 (+0)
- CON
- 16 (+3)
- INT
- 18 (+4)
- WIS
- 13 (+1)
- CHA
- 18 (+4)
If Muiral fails a saving throw, he can choose to succeed instead.
Muiral is a 13th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): dancing lights, mage hand, prestidigitation, ray of frost, shocking grasp
Level 1 (4 slots): expeditious retreat, fog cloud, magic missile, shield
Level 2 (3 slots): darkness, knock, see invisibility, spider climb
Level 3 (3 slots): animate dead, counterspell, lightning bolt
Level 4 (3 slots): greater invisibility, polymorph
Level 5 (2 slots): animate objects, wall of force
Level 6 (1 slots): create undead, flesh to stone
Level 7 (1 slots): finger of death
Actions
Muiral makes three attacks: two with his longsword and one with his sting.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) slashing damage if used with two hands.
Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 9 (1d10 + 4) piercing damage. The target must make a DC 16 Constitution saving throw, taking 27 (6d8) poison damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Legendary Action Uses: 3. Immediately after another creature’s turn, this creature can expend a use to take one of the following actions; it regains all expended uses at the start of each of its turns.
Muiral casts a cantrip.
Muiral makes one longsword attack that has a reach of 10 feet.
Muiral moves up to his speed without provoking opportunity attacks. Before the move, he can make one longsword attack.
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Source: Waterdeep: Dungeon of the Mad Mage, p. 314 - Licenses and attribution