Mutated Drow

Huge Giant, Neutral Evil

STR
27 (+8)
DEX
10 (+0)
CON
22 (+6)
INT
12 (+1)
WIS
16 (+3)
CHA
16 (+3)
Keen Smell.

The drow has advantage on Wisdom (Perception) checks that rely on smell.

Fey Ancestry.

The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Sunlight Sensitivity.

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Innate Spellcasting.

The drow's innate spellcasting ability is Charisma (spell save DC 15). The drow can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire

Actions

Multiattack.

The drow makes two morningstar attacks.

Morningstar.

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.

Rock.

Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

Find this creature in the encounter builder

Mutated Drow

Source: Waterdeep: Dungeon of the Mad Mage, p. 143 - Licenses and attribution