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Mutated Drow
- STR
- 27 (+8)
- DEX
- 10 (+0)
- CON
- 22 (+6)
- INT
- 12 (+1)
- WIS
- 16 (+3)
- CHA
- 16 (+3)
The drow has advantage on Wisdom (Perception) checks that rely on smell.
The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.
While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The drow's innate spellcasting ability is Charisma (spell save DC 15). The drow can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire
Actions
The drow makes two morningstar attacks.
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
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Source: Waterdeep: Dungeon of the Mad Mage, p. 143 - Licenses and attribution