Myconid Sprout

Small Plant, Lawful Neutral

STR
8 (-1)
DEX
10 (+0)
CON
10 (+0)
INT
8 (-1)
WIS
11 (+0)
CHA
5 (-3)
Sun Sickness.

While in sunlight, the myconid has Disadvantage on D20 Tests. The myconid dies if it spends more than 1 hour in sunlight.

Actions

Slam.

Melee Attack Roll: +1, reach 5 ft. Hit: 1 (1d4 - 1) Bludgeoning damage plus 2 (1d4) Poison damage.

Rapport Spores.

The myconid expels spores in a 30-foot Emanation originating from itself. Creatures in that area with an Intelligence score of 2 or higher that aren't Constructs, Elementals, or Undead gain telepathy with a range of 30 feet for 1 hour.

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Myconid Sprout

Source: Monster Manual (2025), p. 222 - Licenses and attribution