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Navid
- STR
- 22 (+6)
- DEX
- 12 (+1)
- CON
- 24 (+7)
- INT
- 16 (+3)
- WIS
- 15 (+2)
- CHA
- 16 (+3)
If Navid dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying.
Navid's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: detect magic, polymorph (self only)
3/day each: enlarge/reduce, tongues
1/day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire
Actions
Navid makes two scimitar attacks or uses its Hurl Flame twice.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.
Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.
Find this creature in the encounter builder

Source: Journeys through the Radiant Citadel, p. 159 - Licenses and attribution